Glossary

 

ON:     Old Norse

OE:      Old English

Ice:       Icelandic

Pl:        plural

Sg:       Singular

Slavic

 

 

 

Ægishjálmur                  (eye-yis-hyalmur)

Literally, this means “helm of awe.”  In mythology it is said to be part of the Nibelungen hoard. In Icelandic magic it is a type of geometrical cross-like magical sign with several arms.

 

Ætt                   (ate)            pl. ættir (ate-ir)

            See Airt

 

Airt                              pl. airts

The eightfold division of the sky, and the divisions of the futhark into three groups of (originally eight) rune-staves. When a ritual action is done “to the aettir,” the word indicates that the eight compass-points should be sprinkled, hallowed, or whatever.

 

Æsir (pl)            (ay-zeer)     Áss (sg. (awss)

The Gods and Goddesses of consciousness in the Teutonic pantheon.  Called Ases (aces) in English.

 

Ale

            Any malt beverage: beer, ale, stout, or even whiskey.

 

Alf, Alfs                                    ON: alfr, alfar

            Elf; sometimes male ancestral spirits.

 

Alfheim (alf-hame)

            Land of the Light Elves.

 

Alu

            Literally “ale;” also means “luck” or “magical might.”

 

Anglo-Saxon Futhark

The form of the runic alphabet used by the Anglo-Saxons, in which several runes were added to the 24-rune Elder Futhark for phonetic, rather than magical, reasons.

 

Anima

A Jungian term meaning the unconscious female part of the male self, composed of all the female influences accumulated in childhood and, possibly, the female content of the ancestral memory.  As such, the anima would be part of the Hamingja.

 

Animus

A Jungian term meaning the unconscious male part of the female self, composed of all the male influences accumulated in childhood and possibly, the male content of the ancestral memory. As such, the animus would be part of the Hamingja.

 

Armanen            (are-mahn-in)

A modern German school of runic lore, using the 18-rune Armanen futhark developed by Guido von List.

 

Ásatrú

“True to the gods;” the name most often used by followers of the Northern ways for both persons and the religion itself.

 

Ase, Ases                                 ON: Æs, Æsir

            The race of god/esses which includes Woden, Frija, Thunar, and all their kin.

 

Ases’ Garth                              ON: Ásgardhr

            The dwelling of the god/esses.

 

Asgard                                     ON: Ásgardhr

            The enclosure of the Gods, the realm where the Gods and Goddesses exist.

 

Asynjur            (ahs-in-yur) 

            Feminine of Aesir.  In modern terms: Asynja

 

Athem              (Old English: æthm (aythm)

            The “breath of life” the vital force of life borne in the breath.

 

Audhumbla            (ow-dhumb-luh)

Proto-bovine, created from the first mingling of fire and ice along with the proto-etin Ymir. Represents the primeval shaping force.

 

Bannik                          Slavic

The spirit of the spa/bath-house. The bannik, though mischievous, is not really malignant; he may aid us in rites of divination.

 

Banya                           Slavic

The bath-house. More like a sauna or Native American sweat lodge than a simple bathroom, the banya was a wooden structure placed some distance from the house. A fire was kept burning there to heat water, which was then poured over hot rocks to produce steam.  Thoroughly pagan, no Christian icons were ever placed there.

 

BCE/CE

Before Common Era/Common Era.  The Common Era dates from the height of the Roman Empire in the West – that is to say, BCE/CE dates are identical to BC/AD dates. The Common Era terminology is used by non-Christians and by whomever is sensitive to the problems inherent in forcing a single religion’s dating system on a world filled with people of varied faiths.

 

Beltaine            (BELT-en-a)    Celtic

            Major Celtic vernal fire festival. Modern “May Eve.”

 

Bereginy                       Slavic

They are mentioned in ancient texts as nymphs or goddesses of river banks, associated with the creation of life. In later times, these female spirits were known as the Rusalki.

 

Berserker            (bur-surk-er)

A fighter possessed by his animal fylgja, usually a bear or a wolf, who becomes inhumanly strong and fierce and does not feel wounds, losing his human awareness in battle-madness while the fit lasts.

 

Bifrost              (bih-froest)

            Bridge of fire, air, and water connecting Asgardhr to the lower worlds.

 

Billing

            Elf of the twilight or west.

 

Bilskirnir            (bill-skeer-ner)

            “Lightning” – Sif’s great hall in Asgard.

 

Bind-Rune

Two or more rune-staves superimposed over one another, sometimes used to form galdor-staves.

 

Blessing            (Old English: blótan (bloht-an)

The act of sacrificing and distributing the powers of the Gods and Goddesses in Midgard. 

 

Blot                  (bloat)

A religious observance in which offerings (usually ale or mead) are made to one or more of the gods. The name may derive either from “blessing” or from “blood” (referring to the hallowing of the regular autumnal slaughtering as a sacrifice).

 

Boast               (OE: beot (bay-ott)

A ritual drinking to the honor of a God, Goddess, or ancestor, or drinking to seal an oath for future actions.  Also, a “toast.”

 

Book of Ballymote

A 14th century Irish manuscript containing the greatest collection of Ogham lore of any Old Irish text.

 

Boyan              Slavic

            In Russian legend, Boyan is the archetypal bard or minstrel.

 

Brauche            (BROWKH-uh)

            Pennsylvania Dutch term literally meaning “to use (magick)”

 

Braucherei (BROWKH-er-eye)

Pennyslvania Dutch term for the practice of magic. Also called “hexerei (hex-er-eye).

 

Brauchbuch             (BROWKH-bookh)

Pennyslvania Dutch term for a grimoire or manual of magic. The most famous of these is John Hohman’s “Long Lost Friend.”  Another term used is “hexebuch” (HEX-uh-bookh).

 

Breidablik            (brade-a-blick)

            Nanna’s hall in Asgard.

 

Brisingamen            (briss-ing-a-men)

            Freyja’s necklace made by four Dwarves.

 

Bygul                (bee-gool)

            “Bee Gold” or Honey.  One of the cats that pull Freyja’s chariot.

 

Call

The part of a ritual in which the divine forces to take part in the blessing are invoked.

 

Cath                 Celtic

            Conflict. A quality describing the northern realm among the Fifths.

 

Caillach            (kahll-yakh or kell-ey)            Celtic

            Common name for the divine hag in Irish lore.

 

C.E.

            Common Era. See B.C.E.

 

Conceptual Runic Relationships

Relationships between runes as determined by similarities in name (ehwaz-horse/raidho-riding, etc), in concept, or by cross-references in one or more of the rune poems.

 

Dagda              (doy-da)       Celtic

            The good god.  The god of the Druids

 

Delling

            Red Elf of the dawn or east.

 

Deosil               (day-oh-sil)

In the direction of the sun; that is, clockwise. Used for drawing down heavenly might.

 

Dis                   (pl. dies)     (ON: dis (dees); disir (DEEZ-ir)

            Ancestral female divinities to whom Winter Nights and Disting are holy.

 

Dokkalfar            (dock-al-far)

            Dark Elves.

 

Domovoi                                  Slavic

“Lord of the House.” This household spirit and protector is a family guardian, and may sometimes even appear in the guise of a departed family member. The Domovoi, however, should not be thought of as a mere ghost, which he isn’t. Rather, he is the psychic imprint or spiritual essence of the family collectivity as a whole.

 

Draug                           ON: draugr

            A walking corpse.

 

Drighten                                   fem: drightine

            Leader.

 

Drinking

The part of a ritual in which the liquid charged with the divine forces is ingested by the gathered folk.

 

Dvorovoi                      Slavic

This spirit watches over one’s yard; he is a kind of spirit groundsman. He is a great deal trickier and more mischievous than the Domovoi.

 

Dwarves

Small human shaped beings who live primarily in caves and mountains in Svartalfheim; they do not like daylight. They are skilled crafters, jewelers, and miners, but tend to hoard precious metals and gems. The four Dwarves sent to hold up the sky are Nordhri (North), Austri (East), Sudhri (South), and Vestri (West).

 

Dziadys                        Slavic

This festival, celebrated several times a year in Bulgaria and Ukraine honored the dead. Divination regarding the family’s prosperity and agricultural prospects was typically performed during the dziadys.

 

Dzivot, dziz’n                Slavic

One of the most important concepts in Slavic sorcery or Koldovtsvo. The word Dziz’n literally means “life,” but should be understood esoterically as the aggregate life-force of all humanity.

 

East Germanic

The languages deriving from the Germanic dialect spoken by the folk who migrated from Scandinavia to Eastern Europe and the steppes ca. 200 BCE.  Gothic is the only recorded East Germanic language; none have survived into the modern period.

 

Einherjar

“Single combatants;” Wodan’s chosen/slain champions who fight in Walhall every day.

 

Elder                (OE: ealdor (ay-aldor)

            A recognized “priest” or “priestess” in the Troth.

 

Elder Edda

The Old Norse compilation of mythological and heroic poems. All “Eddic poems” or “Eddic lays” are found in this volume.

 

Elder Futhark

The earliest known form of the runic alphabet, consisting of twenty-four runes. The Elder Futhark is the original, most traditional, and most magically powerful of the futharks, and hence is the form used here.

 

Elemental Worlds

            Jotunheim (air), Muspellheim (fire), Vanheim (water), and Niflheim (ice).

 

Elves

In Old Norse the word is Alfar, “the shining white one.” Human shaped beings who have much wisdom and lore to impart. Light Elves live in Ljossalfheim or Alfheim and are helpful. Dark Elf may be another name for Dwarf. Elves live in almost every wood and stream in Midgard.

 

Eurlian

            Originally a member of the Heruli tribe (famed for runic lore); later used as a title for the wisest and most skilled runemasters.

 

Establishment Magick

Western ceremonial magick, which is largely a combination of Semitic and Mediterranean ideas and practices (Qabala, Enochian magick, Western astrology, etc).

 

Etin                  (ON: jötunn (yott-un); jötnar (yott-nar)

A “giant,” which is a living entity of great age, strength, and often great occult knowledge.  Wise, ageless being of Ymir’s kindred.

 

Faring Forth

            Travels out of the body.

 

Fetch

A soul aspect which appears to the mind’s eye in a variety of forms – as a person of the opposite sex (fetch-wife or fetch-man), an animal (fetch-deer), or even in a purely geometrical form.

 

Fetch-Deer                   (Icelandic – dýrfylgja (DEER-fil-ya)

The soul-aspect which appears to the mind’s eye in the shape of an animal.  In this formula, the “deer” refers to all animals in general.

 

Fianna              (FEE-enna)    Celtic

A wandering band of warrior-bards. Their most famous leader was Fionn Mac Cumhaill.  They correspond to the Erulian bands in Teutonic tradition.

 

Fidh     (Pl: fedha)   (fidh; fedha)   Celtic

Irish word for “wood,” or “tree” used to denote the Oghamic characters – as well as the trees they represent.

 

Fili        (pl: filid)      (filee; fileedh)             Celtic

            The Irish term which answers most closely to the term “Druid.”

 

Firepot

            Brazier or burner for recels (incense).

 

Folk

1.      The Teutonic or Germanic nations (all people of Teutonic heritage, German, English, Dutch, Scandinavian, etc).

2.      The people gathered for a holy event.

 

Formáli             (pl. formálar)

            Icelandic – formulaic speeches used to load ritual actions with magical intention.

 

Fountain of Mimir

The well in Jotunheim on the Midgard level; also known as the Fountain of Knowledge.

 

Frith

            The true Germanic word for “peace,” which carries with it the implication of “freedom.”

 

Fro                   fem: frowe

            Lord/Lady

 

Fulla                 (fool-ah)

            Sister of Frigg. She cares for Frigg’s magick box and slippers.

 

Futhark

The entire sequence of the rune-row in its fixed order. The word futhark is derived from the phonetic values of the first six runes.

 

Fylgja               (filg-ya)

“Follower;” the Old Norse term for fetch.  In occult terms, fylgja corresponds to the astral or etheric body.  It can operate independently form the physical body and is used in shape-shifting and “sending.” It is thought to survive the physical death.

 

Galdor                          (ON: galdr, pl. galdrar)

1.      A magical incantation or mantra.

2.      A form of magic which often uses rune-staves as a method of objectifying verbal contents and thus objectifying magical intent.

Magical song, spoken or chanted part of a magical rite.

 

Galdor-Stave                (ON: galdrastafr, pl: galdrastafir)

A magical sign which may or may not have its origin as a bind-rune. Used as a focus for complex magical operations.

 

Galdrabok             (gald-ra-bowk)

            Magical diary, grimoire.

 

Galdr-Magic

            Runic magic, ritual magic (as contrasted with the shamanic seidhr-magic).

 

Galdr-Sound

            Mantra consisting of the actual sound associated with a rune.

 

Galdramyndur               (GALD-ra-minn-dur

Literally this means “magical sign.” It is a magical sigil created for pragmatic purposes.

 

Galdrastafur                  (GALD-ra-stav-ur)

Literally this means “magical stave.”  Originally they were made up from bind-runes which were then stylized for magical purposes.

 

Gand                            (Ice: gandur, gandr)

            The magical wand.

 

Garm

Monster dog who guards the island where Loki and his wolf-son are chained. Hound of the Underworld.

 

Garth                Gardh, Gardhr

Enclosure, homestead.  Enclosure dividing the wild space outside (utangardhs) from the social space inside (innangardhs).

 

Geis     pl: geisa            (gay-sh, gay-sha)            Celtic

A kind of “taboo” in Celtic lore which is typically a prohibition against doing something, but which is at the same time a source of power.

 

Germania

            The entire area inhabited by speakers of Germanic languages.

 

Germanic

Describes the traditions, heritage, and culture of the various people speaking languages within the Germanic branch of the Indo-European language groups.  Identical to “Teutonic.”  This is NOT a racial term; it describes language and culture.

 

Ghost

            A spiritual being; not necessarily the soul of a dead human.

 

Gimli                (geem-lee)

            Golden roofed hall in Asgard for righteous humans after death.

 

Ginnungagap                 (gin-oon-guh-gap)

The magically charged primal void between fire and ice at the beginning of all things.

 

Giving

The part of a ritual in which the remainder of the charged liquid not consumed by the gathered folk is returned to the divine realm. Also called the “yielding.”

 

Gjallarbru                     (gyall-ar-broo)

            “Resounding Bridge” the bridge into Hel.

 

Gjoll                 (gyohl)

            “Howling;” the boundary river over which Gjallarbru stretches.

 

Gladsheim            (glahds-hame)

            Part of Asgard for the gods.

 

Gna                  (gnah)

            Asynjor and servant of Frigg. A messenger, she rode a horse named Hofvarpnir.

 

Godwo/man                             ON: godhi/gydhja

            A priest/ess.  A chieftain/priest

 

Gothic and Scandinavian Tongues

Primitive or Common Germanic refers to the early unified form of this language. The common Germanic Futhark originated in this period.

 

Hallow

            To make holy.

 

Hallowing

The part of a ritual in which the space where the ritual is to be performed is marked off from the profane world, made holy, and protected.

 

Hamingja

            “Mana;” magical power.  Personal power, “luck.”

 

Hamr                (hawmr)

            “Hide,” shape (of soul); normally shaped like lich, but can be changed.

 

Harrow                        (OE: hearg (hay-arg)

1.      An outdoor altar usually made of stone.

2.      A general term for the altar in a true working.

 

Heimdall            (haym-doll)

            The guardian god of the Bifrost Bridge.

 

Hel       (hell)

            Realm of the dead; also the name of the goddess of Death.

 

Helgrind

            “Death Gate” the barrier between the worlds of the living and the dead.

 

Hex-Sign

A round symbol painted with magical motifs which act as an elaborate talisman or amulet.

 

Hidge                           OE hyge (hewg-uh)

            The cognitive part of the soul, the intellect or “mind.” Also called Hugh.

 

Heldisvini            (hill-dee-sveen-ee)

            “Battle Pig or Sow;” sow belonging to Freyja; she travels at great speeds.

 

Himmelsbrief                (HIMMEL-s-breef)

Pennsylvania Dutch term literally meaning a “letter of heaven.” In the mythology, they were supposed to represent epistles of Jesus himself.

 

Holy

            There are two aspects to this term.

1.      That which is filled with divine powers;

2.      That which is marked off and separate from the profane.

 

Horizontal Model

            Worlds arranged into innangardhs/utangardhs: Asgardhr in the center, Midgardhr around it, elemental worlds separated by an ocean.

 

Huginn  (huhg-in)

            Thought; one of Odhinn’s ravens.

 

Hugr

            Thought, spirit, heart/mood.  The left brain.

 

Hvergelmir            (hvair-gel-mihr)

“Seething Cauldron;” the lowest level of the Well of Wyrd, from which the forces of primal water, holding yeast and venom flow.

 

Hyde                            ON: hamr (hahm-er)

            The quasi-physical part of the soul which gives a person shape and form.

 

Hypostasis

An aspect or attribute of a god which is sufficiently developed to act/be invoked on its own.

 

Idis, Idises                    ON: dís, dísir

            Ancestral female spirits.

 

Indo-European

Relating to the common cultures, religions, and languages of the folk that migrated to Europe from the Caucasus Mountains. The Indo-European languages/cultures include Greek, Latin, Celtic, Germanic, Slavic, Baltic, Sanskrit, and Iranian.  Like “Germanic,” this is not a racial term, but rather a linguistic/cultural description.

 

Innangardhs                  (in-an-gardhs)

            Social, ordered space; space inside the enclosure of human culture.

 

Jormungand            (yore-mun-gand)

World Serpent; a great dragon snake which inhabits the Ocean surrounding Midgard.

 

Jotun                (yah-tun)

            General term for giantish beings (Ymir’s kindred): etins, rises, and thurses.

 

Jotunheim

“World of Jotuns;” easternmost world, elemental air.  The mountainous home of the giants or Jotuns.

 

Kenning

            A poetic metaphor. For example, “the fishes bath” is a kenning for the sea.

 

Khorovod                    Slavic

A ring dance performed in pagan times and during folk festivals at least until 1917.

 

Kikimora                      Slavic

            A female spirit of the household, she spins and does domestic work of all kinds.

 

Kinfylgja

Personification of inherited traits and might; usually dwells with the head of family, or else the most suitable member.

 

Koldovstvo                              Slavic

Literally “sorcery” or “the craft of the wise.” A man who practices Koldovtsvo is a koldun, while a woman is a koldunya.  Collectively they are kolduny.

 

Koliada                                    Slavic

A folk festival which occurred during the winter solstice period and was later synchronized with Christmas.  The old Koliada festivities, however, were thoroughly pagan and included groups of people who, representing the spirits of the ancestors, dressed in animal masks and wandered through the village singing songs.

 

Kona                (koh-na; pl: konur)

            Old Norse inflection; designates female (seidhkona, spakona, draumkona, etc).

 

Krisjan

            Old Norse spelling of Christian.

 

Kuchiya                        Slavic

A special food, dedicated to the ancestors, which was eaten in Slavic countries during the winter holidays.

 

Lada                            Slavic

            A goddess of springtime and fertility.

 

Leaving

            The formal closing of a ritual.

 

Leek

            Any plant of the genus Allium – leeks, onions, chives, garlic, shallots, and so forth.

 

Leshy                           Slavic

The spirit of the forest. Wild and hairy, he is frequently treacherous and mischievous. Sometimes he is helpful, though he tends to favor society’s outlaws and misfits.

 

Lich

            Earthly body.

 

Life-Age                       ON: aldr

            Vital essence.

 

Ljosalfar            (lyos-al-far)

            Light Elves

 

Loading

The part of a ritual in which the sacred power that has been called upon is channeled into the holy drink.

 

Lore

            The tradition in all its aspects

 

Lot

            A runic talisman (rune-tine) used for divinatory purposes.

 

Love-Seith

            Sexual magic. The use of sexual symbolism or energies in seith-craft.

 

Lugh     (lugh or loo)                  Celtic

The Celtic god of magic, war, and the arts. His emblematic weapon is the spear. In many ways he answers to the Teutonic god Woden.

 

Lyke                            OE: lic (leech)

            The physical part of the soul-body (psycho-physical) complex.  Also called lich.

 

Madhr              (madhr)

Old Norse for “man.”  Used in this book as a suffix to denote gender (seidmadhr, spamadhr, etc).

 

Main, Might

            Aspects of psycho-physical strength.

 

Maslenitsa                    Slavic

A folk festival which fell in the early spring, and which perhaps takes its name from an old Slavic goddess. This festival is a time of general celebration and license.

 

Mead

An alcoholic drink made from honey. Technically, only a drink made from honey alone is true mead, while the addition of fruit juice makes it a melomel and herbs make it a metheglin.  For ritual purposes, however, any drink brewed with honey can be counted as a mead. 

 

Middle-Garth               ON: Midhgardhr

Midhgardhr                  (MITH-garthur)  OE: Middangeard, Meddlert

The dwelling place of humanity, the physical plane of existence. Also, Midyard, the enclosure in the midst of all.  The world of humankind.

 

Mimir               (Mih-mir)

The proto-etin who keeps Mimir’s Well, holder of all that has ever existed; Odhinn’s mother’s brother.

 

Mind

Consciousness; encompasses hugr (thought) and minni (memory, including ancestral memory and collective unconscious).

 

Minni                (mihn-ni)

            Memory; right-brain, etc; See Mind.

 

Modgud            (mode-good)

            The giantess maiden who keeps the bridge on the road into Hel.

 

Mokosh                       Slavic

The most common name for the Earth Goddess. The rocks are her bones, and the leaves of the trees are her hair. All human life comes out of the earth, and all of it goes back to her; even in Christian times, dying Slavic peasants consigned their souls to Mokosh as often as to Christ.

 

Mood                           OE: mod (mode)

            The emotional part of the soul closely allied with the wode.  Bravery, soul.

 

Muspellheimr

            World of primal fire.  Part of the lower level.

 

Myesyats                      Slavic

            Deity of the moon.

 

Need-Fire

            Fire kindled directly from wood without flint by friction.

 

Nidavellir

            Land of the Dwarves.

 

Nidhing Pole

“Pole of insult.”  A pole with a horse’s head or carving of the victim in an obscene posture, used for serious insult and damaging curses. One was put up by an Asatru group in Iceland during the summit conference in Rekjavik as a protest against nuclear arms.

 

Nidhogg             (heed-hoog)

            The dragon which guards the Spring of Hvergelmir in Niflheim.

 

Niflheim            (niffle-hame)

            Lowest level of the Nine Worlds; a land of ice and snow.

 

Norns

The embodiments of orlog and causality.  There are three Norns, Urdhr (that-which-is), Verdhandi (that-which-is-becoming), and Skuld (that-which-should-be) who shape the turnings of Wyrd through the worlds.  Each person is also said to have his or her own norns who bring his or her personal Weird. These may be related to or identical with the disir and valkryja, who also embody personal orlog.

 

Nors

The cosmic embodiments of ørlog and causality. The term “norn” is also used for female ghosts who embody and shape individual ørlog, such as the idises and walkyriges.

 

North Germanic

The languages deriving from the dialect spoken by the Germanic folk who stayed in Scandinavia.  Old Norse/modern Icelandic, Danish, Swedish, and Norwegian and all North Germanic.

 

Northern

The term “Northern” or North European refers to a specific tradition indigenous to that part of the world, with its unique mythology, religion, and pantheon of gods, languages, customs and laws. A manifestation of this tradition is the runic futhark.

 

Odhr                (odhr)

Inspiration, fury; given to humankind by Odhinn’s brother Hoenir.  Cognate to Modern German Wut and English Wood (used archaically to mean madness).

 

Odhroerir            (odh-ruh-rir)

The mead of poetry, stolen by Odhinn.  Actually three cauldrons – Odhroerir, Son, and Bodhn.

 

Odinism

            An alternate name for Ásatrú, so called because Wodan/Odhinn is the chief of the gods.

 

Oend

            Breath of life, given to humankind by Odhinn.

 

Ørlög               (ahr-lahg)

Old Norse, literally analyzed this means “primal layers” (primal laws) – the past action of an individual or cosmos that shapes present reality and that which should come about as a result of it. Its root concept is the same as English Wyrd or Weird.  “Ur-law” or “ur-layer;” destiny.  The primal layer of wyrd which determines what shall become and be.

 

Otherworld                   Celtic

A collective name for the celestial or “higher” realm(s) in the Celtic cosmology. These are most often designated with names with the Irish word Magh (plane) in them.

 

Outdweller

            Inhabitant of the utangardhs; uncanny wight.

 

Persona

A Jungian term meaning that part of the individual that relates to the external world; the image presented to others.

 

Perun                           Slavic

God of Thunder. The name of Perun is linguistically related to that of Thor, and the two deities resemble each other. Perun rides through the sky in a chariot, casting thunderbolts.

 

Poetic Edda

            See Elder Edda.

 

Polevik             Slavic

The spirit of the fields. During harvest times, he hides amid the wheat or barley until the last sheaf is taken; at that time, he is bound up and brought in.

 

Prose Edda

A prose compilation of Norse myths and poetic information, written by Snorri Sturluson ca. 1220 CE.

 

Radunica                      Slavic

            A festival celebrated in honor of the dead.

 

Ragnarok

Doom or destiny of the gods; the Northern version of the end of the world. In occult terms it implies the end of an era.

 

Reading

The part of a ritual in which a mythic poetic text is recited in order to place the gathering into a mythic time/space, to engage in the mythic flow of timelessness.

 

Recels              (reh-kels)

            Incense

 

Rede

            The part of a ritual in which the purpose of the working is stated.

 

Rister

            A special pointed tool used to carve rune staves.

 

Rown

A verb meaning basically “to whisper secret things” (that is, runes). It is the verb form of Rune.

 

Rune

The original meaning of the word “rune” in most of the Germanic languages is “secret” or “mystery”.  In this book, rune is used to denote any of the “letters” in the futhark.

 

Rune-Casting

            The operation of runic divination.

 

Rune Craft

The use of rune-skill (esoteric knowledge) for causing changes in the objective environment.

 

Runelore

            A general term for teachings about runes both exoteric and esoteric.

 

Rune-Skill

            Intellectual knowledge of runelore.

 

Rune-Stave

            The physical shape of a runic character.

 

Runester                       ON: rynstr (rinn-ster)

“One very skilled in runes.” General term for someone involved in deep level runic studies.

 

Rune-Thinking

            Runic meditation.

 

Rune-Wisdom

Ability to apply rune-skill to deep level visions of the world and its hidden workings; runic philosophy.

 

Rune-Work

            The willed effort and process of self-transformation using runic methods.

 

Rusalki             Slavic

Tree and water nymphs who play such a large role in Slavic folklore, Russian poetry, and so on. The souls of young women who have died, the Rusalki live underwater during the fall and winter, then emerge around Whitsuntide to take up residence as the spirits of the trees.

 

Saga                 (sah-gah)

“Seeress;” a giantess who lives in Asgard; her palace is called Sokkvabekk (Deep Stream). One of the Asynjor.

 

Samhain            (saw-en)       Celtic

“The End of Summer,” the major Celtic autumnal fire festival. Modern Halloween.

 

Sax

            Ritual knife

 

Seidhr              (saydhr)

            Witchcraft, shamanic traveling, speaking with spirits, visionary practices.

 

Self

A Jungian term meaning that part of the individual that relates to the external world; the image presented to others.

 

Semik                           Slavic

            A ceremony for the dead, held during the Rusalye or festival for the Rusalki.

 

Sending

The magical technique of projecting rune-staves and their powers out of the self into the world to do their rightful work.

 

Seith                             ON: seidhr (sythe-er)

A kind of magical technique contrasted with galdor.  Seith involves attaining trance states and often involves sexuality. The kind of magic taught to Odhinn by Freyja.

 

Sessrumnir            (sess-room-near)

            “Many Seats;” Freyja’s Hall in Asgard.

 

Shadow

            A Jungian term meaning the unassimilated content of the personal unconscious.

 

Sidhe                (shee)               Celtic

            The realm of the dead, the “fairy realm,” or the Underworld in Celtic lore.

 

Sigil

A symbolic representation, usually in the form of a drawing, of a magical principle.

 

Signing

            The magical technique of tracing rune-staves in the air to “rist them in the world.”

 

Skald               (scald)

            A Norse bard.

 

Sleipnir (Slayp-near)

Odhinn’s gray eight-legged horse, child of Loki and a giant stallion, on which Odhinn rides through the worlds.

 

Soul                             OE: sawl (SAH-wel)

1.      A general term for the psychic parts of the psycho-physical complext

2.      The postmortem shade.

 

Solarhringar

            Ring of the sun; divided into aettir.

 

Soul

            All non-physical components of a being.

 

Spakona, Spamadhr

            Spae-wife, spae-man. A visionary seer.

 

Spring of Hvergelmir            (hvare-ghel-meer)

            The well of Niflheim guarded by the dragon Nidhogg.

 

Stadhagaldr                  (stah-dha-galdr)

The meditational practice of standing in a rune’s shape and intoning its name. Developed by German Armanen magicians and presented in English by Edred Thorsson. The Stadha (pl: stodhur) is the physical position.

 

Stall                              ON: stalli (stall-eel)

            An indoor altar, especially one that is backed up against an interior wall.

 

Stave

A rune’s letter shape; literally a staff or stick such as the runes were originally carved into.  Also used generally to speak of runes themselves, as in “staves of healing,” “mighty staves,” etc.

 

Stead

            A place.

 

Stritennia                      Slavic

            A festival held in early spring, is a time of “meeting” between winter and spring.

 

Structural Runic Relationships

Relationships between runes as determined by their place within the futhark order and/or aettir.

 

Svarog                         Slavic

            A deity worshipped all over the Slavic world, Svarog was the God of Light.

 

Svartalfheim                  (svart-alf-hame)

            The home of the Dwarves or Dark Elves.

 

Svyato Mesto               Slavic

Literally, “Power spot.” In ancient times, healing wells or springs and the tops of bald mountains were regarded as power spots or sacred spaces.

 

Swart-Alf                     ON: Svartálfr

            A dwarf.  Black elves.

 

Synchronicity

A Jungian term referring to a coincidence meaningful on various levels, and apparently unrelated by a common cause.

 

Taufr    (tow-ver)

            Old Norse.  1.  Talismanic magic.  2. The talismanic creature or object itself.

 

Teutonic

            See Germanic

 

Thule

            A ritual/inspired speaker.

 

Thund               (tinder)

            The river in Asgard.

 

Thurs                            Ice: thurs (thursh) pl. thursar (thursh-ar)

            A “giant”, opponent of consciousness.

 

Thurse

            A fairly stupid elemental giant.

 

Tine

            A talisman.

 

Trjegul              (tree-gool)

            Tree Gold – Amber.  Also one of the cats that pull Freyja’s chariot.

 

Troll

            A general term for an ill-willing uncanny wight.

 

Troth                            OE: treoth (tray-oth)

Religion, being loyal to the Gods and Goddesses and cultural values of the ancestors.  Loyalty; honesty; a pledge or compact; the keeping of same.

 

True

            Adjectival form of “troth,” can mean “loyal.” A “true man” is a man loyal to the Gods and Goddesses of his ancestors.

 

Underworld                  Celtic

A collective name for the chthonic or “lower” realm(s) in the Celtic cosmology. These are most often designated with names with the Irish word Tir (land) in them.

 

Upyri                            Slavic

Russian word for “vampires.” These unclean spirits of the dead have been feared and propitiated since the most ancient times.

 

Ur-

            A prefix meaning “proto-“ or “primal.”

 

Utangardhs            (uht-an-gardhs)

            Wild/magical/unordered space; outside of human society.

 

Utgardhr            (uht-gardhr)

            On the horizontal map, the ring of the elemental worlds outside Midgardhr.

 

Valkyrja            (Val-kir-ya, Valkyrie)

“Chooser of the slain;” the perfected self of a worshipper of Odhinn and the link between Odhinn and individual soul.

 

Vala                 (vah-lah)

            Sibyl or prophetess.

 

Valhalla            (val-hal-ah)

“Hall of the Slain;” home of the dead warriors and the Valkyries. Valhalla has 640 doors, rafters of huge shining spears, and tiles of golden shields.

 

Valkyrie            (val-kir-ee)

            “Chooser of the Slain;” warrior-woman dedicated to Freyja and Odhinn.

 

Vanaheim            (van-ah-hame)

            Land of the Vanir deities; on the same level as Asgard.

 

Vanir (pl) (VAHN-eer) sg: Van (vahn)

The Gods and Goddesses of organic existence in the Teutonic pantheon. Called “Wanes” in English. 

 

Vargr

            Outlaw, wolf.

 

Ve

            Consecrated in the sense of being utterly separated from the mundane world; tabu.

 

Vedma                         Slavic

Literally “witch.” An individual who practices the old pagan arts may be called (among other things) a znakharka, a koldun, or a vedma.

 

Vertical Model

Nine Worlds arranged according to energy level into Asgardhr (highest), Midgardhr and the elemental worlds (Jotunheimr, Muspellheimr, Vanheimr, and Niflheimr), and Hel (lowest).

 

Vingolf (veul-vah)

            Prophetess of seidr.

 

Vitki

            Runic magician.

 

Völva

            A seeress.

 

Vorozheia                     Slavic

            “fortune teller,” is a koldun or koldunya who specializes in divination.

 

Walhall             ON: Vahöll

            Valhalla, “Hall of the Slain.”

 

Walkyrige                     ON: valkyrja

            A valkyrie

 

Wan, Wans                  ON: Vanr, Vanir

            God/esses of earth, water, and hidden wisdom.

 

Warg                            ON: vargr

            Outlaw, wolf.

 

Well of Urd            (oord)

            The well in Asgard tended by the Norns.

 

West Germanic

The languages spoken by the Germanic folk who migrated into the area of contemporary Germany ca. 200 BCE.  German, Anglo-Saxon, English, Dutch, Frisian, and Yiddish (which is derived from Middle German – not to be confused with Hebrew, which is a Semitic language), are all West Germanic languages.

 

Wicca

This word is Anglo-Saxon and means literally “wise;” nowadays adopted by practitioners of modern witchcraft.

 

Widdershins

            Against the sun; counterclockwise. Used for drawing up might from the earth.

 

Wight

            A being or entity of any kind with some living quality.

 

Wih-                            ON: vé

Holy, in the sense of being filled with such an intense might that it is set apart from everyday things.

 

Wod

            Fury, inspiration, drunkenness.

 

Wod-Stirrer                 ON: Ódhroerir

            The mead of poetry.

 

Wode                           ON: ódhr (OH-ther)

An emotive, synthesizing part of the soul which brings various aspects together in a powerful and inspired way.  Related to the mood.

 

World                          OE: weoruld (WEH-or-uld)

The psycho-chronic human aspects of the manifested universe. The age of man, the cosmos.

 

World-Tree

            See Yggdrasill

 

Wyrd

The process of the unseen web of synchronicity and cause and effect throughout the cosmos. Same as Weird.  “That which is;” the Eldest Norn; the word Wyrd is also used for an individual’s “Fate.” 

 

Wyrm

            Serpent or dragon.

 

Yarilo                           Slavic

            Young Harvest Lord who is also called Kostroma or Kupalo.

 

Yggdrasill (igg-drah-sill           

The framework of the cosmos made up of nine major realms or worlds and the twenty four roadways and streams interconnecting them.  The word means “the steed of Yggr (= Odhinn)” or “the yew-column.”  The World Tree.

 

Ymir                 (Uem-ir)

“Roarer;” the proto-etin created by the first meeting of fire and ice in Ginnungagap, from whom all the jotun-kind (and most of the Gods) descend.  Odhinn and his brothers/hypostases Vili (will) and Ve (holiness) slew Ymir and made the sea from his blood, the earth from his body, and the vault of the sky from his skull.

 

Younger Edda

            See Prose Edda.

 

Younger Futhark

            The 16 rune futhark of the Viking Age.

 

Znakhary                      Slavic

            “Healers.” These are kolduny who specialize in the healing arts.

 

 

 

 

Ref: Northern Magic, Edred Thorsson

            Teutonic Magic, Kveldulf Gundarsson

            Teutonic Religion, Kveldulf Gundarsson

            Leaves of Yggrdasil, Freya Aswynn

            Northern Mysteries and Magick, Freya Aswynn

            The Book of Ogham, Edred Thorsson

            Slavic Sorcery, Kenneth Johnson

            Falcon, Feather, and Valkyrie Sword, DJ Conway

 

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